Week 10 - Combat and Health Status


Can't believe its already been 10 weeks, where has the time gone? This week I functionally finished the 10 missions, I'd still like to go back and add some flavor and standardize some of the code I used for each of the missions. As I kept creating more, I would find new and better ways to do things so they all act a little different. I suspect it will change further eventually but the proof of concept is done. 

I also began creating the framework for how Crew Members can be injured when offworld. For one of my simple combat missions I have RNG determining whether or not individual squad members receive a light, moderate, or serious injury. Right now, there is only 1 formula but in the future I will add more (for example, if the squad loses a fight, their chance of injury will be much higher than if the squad wins a fight)

The mission will generate an injury file that gets added to the player, adds what happened to the mission log, and updates the character sheet UI as to the current status of the injury. I still need to add affects (ie. injury to the arm impacting their combat ability) time and complexity to heal from the injury, etc. Still a long way to go on these, but hopefully it will set up a framework that will make adding additional content in the future, much easier.

Leave a comment

Log in with itch.io to leave a comment.