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Week 16 - Photoshop and Layers
September 11, 2021
by
Admiral Slant
This project will be my first time using Photoshop, so I've spent most of my time learning how to do a few basic things and trying to import some of the rooms into the game so I can start testing stuf...
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Week 15 - First look at concept map
September 03, 2021
by
Admiral Slant
My artist completed the substantial part of her work this week and submitted the final files for me to begin building the map. I made a quick mock up of the general concept of what I'd like the base t...
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Week 14 - Customization!
August 28, 2021
by
Admiral Slant
Lots of progress this week! And my artist gave me her first iteration of the map's rooms so hopefully I have will have a preview of the map soon! Weapons! You can swap out a characters primary, second...
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Week 13 - Injuries and UI changes
August 20, 2021
by
Admiral Slant
Added this week: Injuries Injuries negatively impact combat stats. This can happen in the middle of an encounter impacting additional combat rolls. Certain injuries can be healed. Crew Members experie...
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Week 12 - Crew Assignments
August 13, 2021
by
Admiral Slant
Added quite a few features this week. Crew assignments - you can now swap out which teams your Crew Members are on. (See gif) Injury effects - Crew members who receive injuries will move slower based...
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Week 11 - Mission Demo
August 06, 2021
by
Admiral Slant
This week I made a lot of behind the scenes changes. I completely reworked the structure of how missions and reports worked, although the content remains the same. I did also add some functionality -...
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Week 10 - Combat and Health Status
July 31, 2021
by
Admiral Slant
Can't believe its already been 10 weeks, where has the time gone? This week I functionally finished the 10 missions, I'd still like to go back and add some flavor and standardize some of the code I us...
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Week 9 - More Missions
July 26, 2021
by
Admiral Slant
Small update this week. Added another mission with a unique reward - a new Crew member for your team. I still don't have a way to reassign him to a squad but I'll work on that in the coming weeks. By...
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Week 8 - Working on the UI
July 21, 2021
by
Admiral Slant
Sorry for the delayed post - while the writing was delayed by my vacation this past weekend, I still managed to get quite a bit of work done on the UI. It still uses placeholder graphics, but I signif...
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Week 7 - Back to Programming
July 09, 2021
by
Admiral Slant
Week 7 was highlighted by a renewed focus on programming as I had some extra time to work while in between jobs. Created an Inventory tool to track the player's inventory. Added fuel and metal trackin...
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Week 6 - Artist Hired!
July 03, 2021
by
Admiral Slant
Not much to update this week but its a big one! I signed a contract to get the fantastic artist LeAndra Dawn to design my map. Check out her work below! I'm very excited to be working with her. https:...
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Week 5 - Sample Mission Report
June 26, 2021
by
Admiral Slant
Good news! I got a new day job which means 1) I will have a little extra cash to put towards this project and 2) I have a 2 week transition period where I won't be working and can commit more time to...
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Week 4 - Core Mechanics Demo
June 19, 2021
by
Admiral Slant
This week I didn't have a lot of time to work on the game itself so I planned out the next few weeks of development. I'm going to create a simple core mechanics test that will force me to program at l...
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Week 3 - Pixel Art Tiles
June 11, 2021
by
Admiral Slant
Didn't get as much time to work on the game this week as I would like, but I spent the time I did have creating tiles for the walls and floor of my game. I added a little variety to the floors and cre...
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Week 2 - Pause Button and First Draft of Map
June 05, 2021
by
Admiral Slant
This seems like a good time to remind everyone that all artwork and assets exist largely in placeholder form. Never fear, I fully intend to either commit a bunch of time to creating quality art assets...
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Week 1 - Bed time for the crew!
May 29, 2021
by
Admiral Slant
A quick overview of what I have accomplished this past week. Monday - Implemented a Day/Hour tracking system that displays in the upper right corner of the UI. - Drafted and successfully tested code t...
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Update 0 - State of the Game
May 22, 2021
by
Admiral Slant
My first of (hopefully) many updates. This game has been on-and-off development throughout the Pandemic and the purpose of these posts are to help establish a more regular cadence for working on the p...
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