Week 3 - Pixel Art Tiles
Didn't get as much time to work on the game this week as I would like, but I spent the time I did have creating tiles for the walls and floor of my game. I added a little variety to the floors and created a wall that has a little better detailing then the black boxes I was using previously.
I'm getting much more confident in creating different looking tiles on my own. However, I feel like my little sample soldier still needs work. I'm starting to explore the idea of hiring an artist to make the original template character and then I feel like I can do a decent job adding accessories and alternative clothing options to match the style of the professional job. My biggest problem is, I can't decide on a style. Should they have proper arms and legs or do they work as little floating bodies?
What do you guys think? What should the Crew Members ultimately look like?
Project Serena
Command an elite crew and send them on interplanetary expeditions
Status | In development |
Author | Admiral Slant |
Genre | Simulation |
Tags | 2D, Exploration, Management, Pixel Art, Sci-fi, Unity |
Languages | English |
More posts
- Week 16 - Photoshop and LayersSep 11, 2021
- Week 15 - First look at concept mapSep 03, 2021
- Week 14 - Customization!Aug 28, 2021
- Week 13 - Injuries and UI changesAug 20, 2021
- Week 12 - Crew AssignmentsAug 13, 2021
- Week 11 - Mission DemoAug 06, 2021
- Week 10 - Combat and Health StatusJul 31, 2021
- Week 9 - More MissionsJul 26, 2021
- Week 8 - Working on the UIJul 21, 2021
- Week 7 - Back to ProgrammingJul 09, 2021
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